FAQ :: Frequently Asked Questions
FAQ
last updated: May 10, 2005
- 1. Introduction
-
- 1.1. Why is it called ScummVM - what does this
name mean?
- 1.2. What is SCUMM?
- 1.3. Is ScummVM free?
- 1.4. What games does
ScummVM support?
- 1.5. Will ScummVM support other
games?
- 1.6. When will Maniac Mansion Deluxe be
supported?
- 1.7. Where do I find ScummVM?
- 1.8. How do I compile the source code for my
OS?
- 1.9. On what platform does ScummVM
run?
- 1.10. Does ScummVM run any non-SCUMM
games?
- 1.11. Can I use ScummVM to make new
games?
- 2. ScummVM and SCUMM games
-
- 2.1. Do I need original CD or Floppy
disks?
- 2.2. Does ScummVM work with all versions of
games?
- 2.3. Can I play through xxx (place your
favorite SCUMM adventure here) ?
- 2.4. Can I save/restore the game?
- 2.5. Do savegames from the original games
work in ScummVM?
- 3. Graphics and Audio
-
- 3.1. Does ScummVM support CD audio?
- 3.2. Does ScummVM support using MP3/Ogg/FLAC
files instead of CD audio?
- 3.3. Does ScummVM support using MP3/Ogg/FLAC
files instead of the original MIDI music?
- 3.4. Does ScummVM support filtered graphic
modes?
- 3.5. Can I run my game full
screen?
- 4. Troubleshooting
-
- 4.1. My game won't run.
- 4.2. I installed my game but ScummVM can't
find it.
- 4.3. I don't hear any
sound.
- 4.4. I don't hear any music.
- 4.5. My game crashes at some point.
- 4.6. ScummVM crashes, but console window
disappears too quick to see the error message.
- 4.7. The game colors are
messed up.
- 4.8. The subtitles in my non english game are
messed up.
- 4.9. How do I make my mac version of a game
work?
- 4.10. Reporting Bugs.
- 4.11. I downloaded the Broken Sword packs
from your site but the game won't run.
- 4.12. There are no graphics in the Broken
Sword I intro.
- 4.13. I get "WARNING: Unable to open
configration file C:\windows\scummvm.ini!"
- 4.14. I get "Failed to save game state to
file: xxx"
- 5. Features
-
- 5.1. Will you add support for zip
archives?
1. Introduction
1.1. Why is it called ScummVM - what
does this name mean?
Scumm comes from the fact that it was originally designed to run
SCUMM games, like Monkey Island. VM stands for Virtual
Machine.
SCUMM stands for "Script Creation Utility for Maniac Mansion".
It is a utility used to create the famous LucasArts adventure
games.
It was initially created in 1987 by Aric Wilmunder and Ron
Gilbert for the game "Maniac Mansion" and was used later, with some
modifications, for Zak McKracken and the Alien Mindbenders.
Development on the SCUMM system continued for some time, and was
used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and
the Fate of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the
Road, Day of the Tentacle, The Dig and Full
Throttle.
ScummVM is released under the GPL (General
Public License), so it's more than free. ScummVM source code is
freely available and you can do whatever you want with it. If you
make modifications to it and redistribute your work you MUST make
the source available. However, the ScummVM team would be pleased if
you choose to send them your modifications, so they can be merged
into the main tree.
1.4. What games
does ScummVM support?
We have a compatibility list on our website that contains
an up to date list of what games work, and how well they work. As
well as SCUMM games, we also include virtual machines for the first
two Simon the Sorcerer games (by Adventure Soft), Broken Sword 1/2
and Beneath a Steel Sky (by Revolution), as well as Flight of the
Amazon Queen. Other games may be added, but this is not a common
occurrence - see below.
1.5. Will ScummVM support other
games?
The ScummVM team is currently focusing on bugfixes for our next
release.
We do NOT generally add support for non-SCUMM
games! Reverse engineering a completely new game without source is
a long process, and our developers are all very busy as it is... so
unless you work for a company interested in providing us with
source code for one of your classic titles, please do not
ask.
1.6. When will Maniac Mansion Deluxe
be supported?
The short answer: never. The long answer: This game is a
fan-made replica of the original Maniac Mansion. It is not the same
game as Maniac Mansion Enhanced, which we do support. It features
improved music, sound, 256-colors graphics and reworked game
interface. It was made using the Adventure
Game Studio which is a free, albeit closed-source graphics
adventures engine. There are Windows, Linux and FreeBSD versions of
the engine. Its author keeps his source code closed due to reasons
explained in the project FAQ (see
last two questions). That means that you need to download that
program to play the game.
1.7. Where do I find
ScummVM?
You can find it on the download section on our homepage. You can
download the latest version, which could be a little old. For the
most recent cutting-edge in-development version, you have to
compile it yourself from CVS or use the 'daily builds' linked from
our download page.
1.8. How do I compile the source code
for my OS?
The source code package contains a file called README that should explain
everything.
1.9. On what platform does ScummVM
run?
ScummVM should be able to be compiled on any SDL platform, with
just small modifications.
Currently tested platforms are Win32 (Windows
95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac OS X,
Dreamcast, MorphOS, IRIX, PalmOS and WinCE. It is also part of the
Free/Net/Open BSD ports collections and included in Debian testing
and unstable
1.10. Does ScummVM run any non-SCUMM
games?
Yes. As well as SCUMM titles, ScummVM supports Simon the
Sorcerer (1 and 2), Flight of the Amazon Queen, and the Revolution
Games: Broken Sword 1, Broken Sword 2, and Beneath a Steel Sky.
Simon support was initially written by the original
founder of ScummVM as a separate program, and later included in the
main binary. Revolution Software Ltd. are very nice people and
kindly provided us with the source code to BASS and Broken Sword
1/2, from which we based our interpreters. John Passfield and
Steven Stamatiadis kindly provided the original source code to
Flight of the Amazon Queen.
We do not have any plans to support any other non-SCUMM
games at this time. If we do, it will be added to the Compatibility List.
Unless you work for a company interested providing us with
source code for one of your classic titles, please do not ask us to
support a game.
1.11. Can I use ScummVM to make new
games?
While it is theoretically possible to write a new game that uses
ScummVM it is not advisable. ScummVM has many hacks to support
older games and no tools geared towards creating content usable by
ScummVM. Potential game authors are encouraged to look at open
source technologies such as libSDL for a cross platform DirectX like
library, and the >Lua
and Python scripting
languages for game logic.
2. ScummVM and SCUMM games
2.1. Do I need original CD or Floppy
disks?
Most definitely. ScummVM won't work without them. If you would
like to buy these games, we suggest you browse Ebay. Do not ask the
ScummVM team where you can download the full versions of LucasArts
games. These requests will be ignored.
2.2. Does ScummVM work with all
versions of games?
2.3. Can I play through xxx (place
your favorite SCUMM adventure here) ?
2.4. Can I save/restore the
game?
Yes. Saving and restoring is already supported (ALT-1/9 to save,
CTRL - 1/9 to restore, or F5 to access the save/load
menu).
2.5. Do savegames from the original
games work in ScummVM?
No. We do not have any plans to load old savegames (with the
exception of the Simon the Sorcerer series of games). Newer
versions of ScummVM have also broken compatibility with older
ScummVM savegames. Since ScummVM is in heavy development, this may
occur again in the future.
3. Graphics and Audio
3.1. Does ScummVM support CD
audio?
Yes, ScummVM fully supports CD audio in Monkey Island CD, and
Loom. Just keep your game CD inserted into your CD drive when you
start ScummVM. If you have more than one CD drive in your system.
You can specify your CD drive using the -c command line parameter.
See the README for more info.
3.2. Does ScummVM support using
MP3/Ogg/FLAC files instead of CD audio?
Yes. You can use LAME or some other CD audio conversion utility
to convert your CD audio to MP3. Since version 0.3.0 we also
support Ogg Vorbis files. And FLAC is supported since version
0.7.0. See the README for more info.
3.3. Does ScummVM support using
MP3/Ogg/FLAC files instead of the original MIDI music?
No. If all the game does is to play or loop a tune it would be
possible, but many of the games do fancy stuff like smooth
transitions from one tune to another, or turn individual
instruments on and off, etc. There's simply no way ScummVM could
take a piece of digital music and emulate that kind of
behaviour.
This question usually comes up in connection with Sam
& Max Hit the Road (which has a few unusued bonus audio tracks
on the CD) and Monkey Island 2 (which is sometimes distributed on
the same CD as the version of Monkey Island 1 that uses CD audio).
Both of these games do far too much fancy stuff to even consider an
idea like this.
3.4. Does ScummVM support filtered
graphic modes?
Yes, ScummVM supports several filtered graphic modes such as
super2xsai. See the README for more info.
3.5. Can I run my game full
screen?
Yes. You can either start your game using the -f command line
parameter, setting the game to Full Screen in the ScummVM Options
dialog, or by using the Alt+Enter key combination in-game to switch
between full screen and windowed modes.
4. Troubleshooting
4.2. I installed my game but ScummVM
can't find it.
First don't use the install.exe or setup.exe shipped with the
game. They usually will not do what you need to run the game with
ScummVM -- rather they just copy the game .exe and install some
shortcuts. ScummVM requires all game data to run, so you will need
to copy those manually. Look at the Game Data Files page for further
details.
4.3. I don't hear any
sound.
Check the compatibility list to see if your game has sound
support currently. You can also try the -s command line parameter
to set the in game SFX volume.
4.4. I don't hear any
music.
4.5. My game crashes at some
point.
Check the Compatibility List to see if your game has any
known issues. If you can reproduce this crash more than once,
please report it to our Bug Tracker. See "Reporting Bugs.".
If you are experiencing random crashes, and your game
plays music from CD, you have encountered a Windows bug. Try
copying the data files from CD to your hard disk, and running them
from there.
4.6. ScummVM crashes, but console
window disappears too quick to see the error message.
To make it visible, you should run ScummVM from command line. To
open a command prompt, open the Start Menu and select the 'Run'
option. Under Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the
dialog box that shows up; under Windows 95/98/Me, type
'command.com' instead. If necessary, change to the proper drive
first by typing 'D:' (where 'D' is the drive ScummVM is located).
Change to ScummVM's directory by typing 'cd \your\path\to\scummvm'
(substituting the appropriate path) and then type
'scummvm'.
4.7. The game colors
are messed up.
This is a known issue with using Amiga version datafiles. Select
Amiga as a platform in the ScummVM Game Options dialog, or use the
--platform=amiga command line parameter to enable Amiga-specific
code.
4.8. The subtitles in my non english
game are messed up.
You are most likely using a game such as Maniac Mansion or Zak
McKracken if you have this problem. You need to specify a language
in the ScummVM Game Options dialog, with the -q parameter or by
using the 'language' config file option.
Consult the README or command line help for further
information.
4.9. How do I make my mac version of
a game work?
First, if you use a ScummVM version prior to 0.7.0 we strongly
recommend you to upgrade to the latest version, as we improved
support for mac games considerably starting with 0.7.0.
For newer games ScummVM needs the main data file, usually
called "<Game Title> Data" (where
<Game Title> is name of your game, such as
"The Dig" or "Sam & Max"). Some CDs may appear
to only contain an application (watch out, it has almost the same
name as the data file, except that it lacks the " Data" at the
end). In that case there is still a separate data file but it is
invisible.
The older games which have LFL files should only need the
platform set to 'macintosh' to run. See "The game colors are messed up."
for information on specifying the game platform.
To report a bug, please create a SourceForge account and follow
the bugs link from our homepage. Please make sure
the bug is reproducible, and still exists in the latest daily
build/current CVS version. Also check the compatibility listing for that game to ensure the
issue is not already known. In your bugreport please provide the
following information:
-
ScummVM version (PLEASE test the latest CVS/Daily
build)
-
Bug details, including instructions on reproducing it
-
Language of game (English, German, ...)
-
Version of game (talkie, floppy, ...)
-
Platform and Compiler (Win32, Linux, MacOS, ...)
-
Attach a save game if possible
-
If this bug only occurred recently, please note the last version
without the bug, and the first version including the bug. That way
we can fix it quicker by looking at the changes
made.
4.11. I downloaded the Broken Sword
packs from your site but the game won't run.
These are not full games but reencoded cutscene (video) packs.
To run the games you still need the original disks. Originally
cutscenes were encoded in proprietary format and Revolution
Software kindly permitted us to reencode them into MPEG and
distribute them freely on our site.
4.12. There are no graphics in the
Broken Sword I intro.
Be patient. There are about 12 seconds of speech only and
eventually the Revolution logo will appear.
4.13. I get "WARNING: Unable to open
configration file C:\windows\scummvm.ini!"
Make sure you have enough permissions to write in c:\windows
directory.
4.14. I get "Failed to save game
state to file: xxx"
Check savepath in Options->Paths->Save Path. That should
point to writeable directory.
5. Features
5.1. Will you add support for zip
archives?
We will not do it. There are two main reasons for that. First,
we believe that it would ease illegal distribution of games.
Second, we already support compression of sound & speech in
most larger titles, and use specially designed algorithms like MP3,
Ogg and FLAC, so you can already reduce the size of the data
files.
We as a team already discussed that question. We can't
absolutely exclude the possibility of changing our mind one day in
the future, but for now, we have no intentions to do so, hence
please don't ask us about it!
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