Cos'è ScummVM?Cos'è ScummVM?
ScummVM è un programma che permette di eseguire alcuni fra i classici giochi di avventura "punta e clicca", a patto di averne a disposizione i dischi originali. Il bello è che ScummVM sostituisce gli eseguibili originali, permettendo di eseguire i giochi su piattaforme per cui non erano neppure mai stati pensati!
ScummVM supporta molti giochi di avventura, compresi i giochi SCUMM di LucasArts (come Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), molti fra i giochi Sierra basati su AGI e SCI (ad esempio King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 e 2, Simon the Sorcerer 1 e 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 e 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, diversi giochi per bambini basati su SCUMM di Humongous Entertainment (tra cui i giochi delle serie Freddi Fish e Putt Putt) e molti altri.
Troverai un elenco dettagliato dei giochi supportati (e di quanto siano supportati) sulla pagina di compatibilità. ScummVM è in continuo sviluppo, quindi ricontrollare spesso non nuoce. Tra i sistemi su cui è possibile lanciare i giochi: Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS e molti altri...
Puoi sostenere il progetto ed esprimere la tua approvazione con una donazione PayPal, anche se i contributi in forma di codice sono molto più apprezzati del vil danaro.
Ultimi AggiornamentiUltimi Aggiornamenti
Today Google announced the accepted projects for this year's Summer of Code. We are pleased to say that ScummVM will be mentoring two wizard students who will have one mission: casting the Super Sludge Nova spell. Effects include adding support for two new engines, and the cooldown period is 12 weeks:
- Joseph-Eugene Winzer (a.k.a. Joefish) will be working on adding support for the Mission Supernova game.
- Simei Yin will work on porting the Sludge engine to ScummVM.
We extend a warm welcome to our students for what we hope will be a productive and interesting summer! You can follow their progress throughout the summer on the ScummVM Blogs.
Explore a haunted museum, hunt a serial killer, mop the floor, descend into madness, find your true love, find your “true love”, travel to lands below, solve the Voodoo Murders, rediscover a lost opera—or do it all! The first batch of 32-bit DOS/Windows Sierra adventures are now ready to be tested in the latest daily build of ScummVM:
- Gabriel Knight
- Gabriel Knight 2
- King's Quest VII
- King's Questions
- Leisure Suit Larry 6 (hi-res)
- Police Quest 4
- Space Quest 6
- Torin's Passage
(If you have been itching to play some of the earlier SCI games, please take this time to run through them again too, as changes to the engine may also affect some 16-bit SCI games!)
Update: we were unable to reserve the plumbervm.org domain and thus, with a heavy heart, we decided to abandon our rebranding effort and go back to our old name. Long live ScummVM!
The issue of the name of ScummVM has been raised many times since we started to
add engines for non-SCUMM games. Until now we decided to keep the original name.
However, the addition today of an engine for Plumbers Don't Wear Ties changes
everything. Due to its fame and reputation for being one of the best video game ever,
it naturaly becomes the flagship of what we stand for. Thus we have finally decided
to change our name. We are now PlumberVM!
We used the name ScummVM for over 15 years, and this is with sadness that we say
goodbye to it. It is a well known name and we do not underestimate the effort it will
take to get the same recognition for our new name. Thus we are calling on your help
to spread the news. In the short term this will inevitably lead to some disruption and
confusion. But in the long term we are convinced that this is the right decision. With
your support we will conquer the world! Starting from the sewers. With the change of name we have also decided to expand even more the scope of our
project. Last year we decided to accept engines for RPG games in addition to adventure
games. Now we are also accepting any games that feature a plumber. Work has already
started on the little known Super Mario Bros., and we have big plans for the
future. We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name
appears. We have started today with our main website and you will notice in the next
few days the change spreading to our social media accounts, wiki, forum and the pages
not yet updated on our web site. We are also working on releasing PlumberVM 2.0 with
the addition of two new supported games: Plumbers Don't Wear Ties and Full Pipe.
This will happen as soon as the last few bugs in our engines for Plumbers Don't Wear Ties
and Full Pipe have been squashed. Hopefully we won't find mutant turtles during testing.
Squashing those is a real pain!
We are very proud to announce that Retro-Junk has been working on ScummVM support for one of the most important games of Video Game History: Plumbers Don't Wear Ties!
Over the past few years, we've had a constant stream of requests asking us to investigate support for this genre-defining masterpiece. It changed the gaming industry forever, by introducing (among many other innovations) an awesome negative-filtered intro (with karting pandas), FMP as a genre game (Full Motion Pictures), and even to this day remains the only game which uses 42nd degree humour.
The engine reflects the astonishing complexity of the game, with 500 lines of code - at the time of writing, it would be one of the largest engine (62nd largest to be precise) in our tree. As you can imagine, it will take us some time to review and get it merged.
However, you can already grab the source code from this pull request on GitHub, build a copy and play it (only PC version supported currently). And remember, we are always interested in new screenshots!
We'd also like you to join us and give a very special thank you to two of our developers, uruk-hai and t0by. They've continued to relentlessly push for support of this game, keeping everyone motivated. This work may not have been possible without them!
Now, go! Grab your copy of the game and the code, and enjoy this historical moment!
Update: If you thought it was an April Fool's Day joke, you have been trolled. The Pull Request on GitHub is genuine, and ScummVM will really support Plumbers Don't Wear Ties if it gets merged.
This year, Google announced the largest Summer of Code ever, with 201 accepted organizations. We are very pleased to announce we are participating this year again, together with our sister project ResidualVM.
Are you a motivated student? Do you want to participate in the largest Google Summer of Code ever? Do you want to be known as a contributor to one of the largest game preservation projects?
Then ScummVM and ResidualVM are waiting for you! Have a look at our ideas page or bring your own idea!
In any case, don't hesitate to chat with us on IRC! One place: Freenode. Two channels: #scummvm and #residualvm