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Cos'è ScummVM?Cos'è ScummVM?

ScummVM è un programma che permette di eseguire alcuni fra i classici giochi di avventura "punta e clicca", a patto di averne a disposizione i dischi originali. Il bello è che ScummVM sostituisce gli eseguibili originali, permettendo di eseguire i giochi su piattaforme per cui non erano neppure mai stati pensati!

ScummVM supporta molti giochi di avventura, compresi i giochi SCUMM di LucasArts (come Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), molti fra i giochi Sierra basati su AGI e SCI (ad esempio King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 e 2, Simon the Sorcerer 1 e 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 e 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, diversi giochi per bambini basati su SCUMM di Humongous Entertainment (tra cui i giochi delle serie Freddi Fish e Putt Putt) e molti altri.

Troverai un elenco dettagliato dei giochi supportati (e di quanto siano supportati) sulla pagina di compatibilità. ScummVM è in continuo sviluppo, quindi ricontrollare spesso non nuoce. Tra i sistemi su cui è possibile lanciare i giochi: Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS e molti altri...

Il nostro forum e il nostro canale IRC, #scummvm su irc.freenode.net, sono aperti a commenti e suggerimenti. Per favore, leggi la nostra FAQ prima di scrivere.

Puoi sostenere il progetto ed esprimere la tua approvazione con una donazione PayPal, anche se i contributi in forma di codice sono molto più apprezzati del vil danaro.

 

Ultimi AggiornamentiUltimi Aggiornamenti

Scritto da Strangerke

GSoC Logo

This year, Google announced the largest Summer of Code ever, with 201 accepted organizations. We are very pleased to announce we are participating this year again, together with our sister project ResidualVM.

Are you a motivated student? Do you want to participate in the largest Google Summer of Code ever? Do you want to be known as a contributor to one of the largest game preservation projects?

Then ScummVM and ResidualVM are waiting for you! Have a look at our ideas page or bring your own idea!

In any case, don't hesitate to chat with us on IRC! One place: Freenode. Two channels: #scummvm and #residualvm

Scritto da sev

The Dude... the Pipe... the Dark-Burrow-Dweller... and you.

After several years of development, the ScummVM Team is pleased to announce full support for the obscure, fancy, and engaging adventure game The Full Pipe (Полная Труба in Russian). Grab your Game CD (Android and iOS versions are not supported), the daily build, and help us test Dude's adventures in the world of Small Fries.

The game is not available in English, but doesn't have any text other than in the menus. Thus if you don't have the game already you can buy the German version published by Daedalic Entertainment.

Before you start your test run, we encourage you to read through our testing guidelines, and please take some screenshots along the way.

Now, go! The Dude just has fallen into the deep full pipe.

Scritto da criezy

Translation status

Until now, translating the ScummVM software was not straightforward. Contributors had to get the translations template file to their computer, update the translation using a dedicated application, and then propose the updated translation to the ScummVM team using a Pull Request or our bug tracker. The ScummVM team itself also had some manual tasks to perform, such as updating the translation templates from the source code when needed or rebuilding the binary translation file after receiving a translator's contribution.

All this belongs to the past. Now, thanks to our new translations website, powered by Weblate, updating the translations is easier and more comfortable than ever before. Translation templates are updated automatically when needed, and so is the binary translation data file. Translators now just have to translate. That's it. The website also helps translators by performing automated quality checks and suggesting (machine) translations.

Finally, the new site also adds a community aspect to translations, enabling users to vote for suggested translations and even make their own suggestions. Anybody can view the translations, but you will need to log in to make suggestions, comment, and vote. You can log in using your GitHub or Facebook account, or by creating an account on the website. You will still need to contact us if you want to contribute further (for example to start a new translation or help on an existing one), as we will need to grant you access to the Translators group. Unlike regular users, translators can accept or reject suggestions and modify translations directly. Contact us by visiting the #scummvm IRC channel on irc.freenode.net or by sending an email to translation@scummvm.org if you are interested in becoming an official translator. Otherwise, head over to https://translations.scummvm.org/ now, and help us make ScummVM accessible to everyone.

Scritto da sev

Our one month testing period is over. Thanks to a lot of help from you, our fellow users and testers, we are now ready to ship our next release.

As always, we have been busy adding more games and enhancing old ones. Now, after many years in production, we are proud to announce support for Myst and Myst: Masterpiece Edition.

Besides that, we now support U.F.O.s and the early Sierra Hi-Res adventures, namely Hi-Res Adventure #0: Mission Asteroid, Hi-Res Adventure #1: Mystery House and Hi-Res Adventure #2: The Wizard and the Princess, for a total of six newly supported games.

With this release we are switching to SDL 2, so please, report any bugs you encounter. Last time we introduced Sparkle-based updates for Mac, and now we're trying to launch it also for Windows. Hopefully, you will see it in action once we release our next version. Once again, we would like to mention that auto-updating is selected as an opt-in during your first start up. By default, if you enable it, it will check weekly for new releases. Screenshots of this in action can be seen at the WinSparkle website.

Notable bugfixes and enhancements include Hercules rendering and font for the AGI games, numerous bugfixes to SCI games, enhanced Sherlock games experience, and AmiUpdate on the Amiga port.

The full list of changes included in this release can be found in the release notes and the binaries are provided on our downloads page.

Wait no more, and start playing Myst or U.F.O.s right now!

Scritto da waltervn

"You are in the front yard of a large, abandoned Victorian house."

You can now experience adventure game history, and play Sierra's early Hi-Res Adventure #1: Mystery House in ScummVM. Dare you leap back to 1980 and take the steps up to the porch? Grab the game and a daily build, and join our testing by stepping back in time.

We're proud to announce that we now also have support for several other games using the same ADL system — which feature advanced technologies such as color graphics! Perhaps you'd rather save the planet (Hi-Res Adventure #0: Mission Asteroid), or save the princess ( Hi-Res Adventure #2: The Wizard and the Princess)?

We're working on the rest of the Hi-Res Adventure games, but in the meantime, we're releasing support for the Apple II versions of these three games for testing, and look forward to seeing any bug reports for problems you might find. We'd like to include these in our next release, so be sure to read through our testing guidelines, and don't forget to take some screenshots.

Mystery House was released into the public domain by Sierra On-Line in 1987, to celebrate their 7th anniversary. You can download it for free. For more details about the other games and where you might be able to buy a copy, take a peek at our wiki pages.

If you happen to have original floppies for any of the Hi-Res Adventure games (for any platform), we want to hear from you. In particular, if you have an Apple II version of Hi-Res Adventure #3: Cranston Manor, please get in touch. Many of these games are rare, and we cannot add support for all the different releases without your help!

 

Tentacle