What Is ScummVM?What Is ScummVM?
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...
Latest DevelopmentsLatest Developments
"They said it would it would never be done. They were wrong." After a slight hiatus at the start of the year, work has finally finished on our next TsAGE game, Return to Ringworld. The only remaining work still in progress is a card game available on the in-game consoles, and is completely unrelated to the main story.
This is a direct sequel to the original Ringworld game.. after saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searched for as fugitives by all three major species, so they plan to go to Ringworld to hide. But it turns that their ship has suffered problems. And fixing them and getting to Ringworld will only be the start of their problems..
The ScummVM Team is proud to announce that Return to Ringworld is now playable in ScummVM using the latest daily builds, and ready for testing. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.
The Wintermute engine has been in the works in ScummVM for a little over a year now, and it has gotten more and more mature, to the point that we feel it is getting close to being ready for release.
Since the amount of games involved is rather huge, we'd love to get some help with a round of testing before we check off on the engine being ready for our next release. Thus, we have semi-arbitrarily selected a set of Wintermute-games that would benefit from some testing, and hope that some of our wonderful users are willing to take them for a spin.
If you are interested, head on over to our WME Testing thread.
On the 9th of October 2001, the very first commit was made to a CVS repository and thus the ScummVM project was born...
As I write this post, it is now the 11th of October 2013 and we have over 58000 commits in the ScummVM Git repository... but still based on that initial commit over a decade ago!
Thus on the project's 12th anniversary, I believed ScummVM deserved a present... Thus myself, James Woodcock and the ScummVM PR Team present "ScummVM: THE MOVIE"! :)
So get the popcorn and enjoy!
We announced 6 weeks ago that Google accepted ScummVM for the Google Summer of Code this year again.
This week Google revealed 4 students will work with us this summer!
In order to tease you a bit, here is a short introduction:
- RichieSams will work on integrating Marisa Chan's Z-Engine, which concerns Zork Nemesis and Zork Grand Inquisitor.
- Rundfunk will focus on GUI extensions and improvements, with particular care for touchscreen devices.
- Uruk will port the Avalanche engine from Pascal to C++. This is to support the game Lord Avalot d'Argent.
- T0by will work on our Wintermute engine to fix several issues and add a number of features not present in WME Light
We'd like you to join us and warmly welcome those four students and wish them all the best for the next 3 months.
We also are really grateful to Google for giving us the opportunity to mentor students this year and benefit from their passion.
After 11 long months we are thrilled to announce the release of ScummVM 1.6.0.
It's not very often (if ever) that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed.
Let's just list the new games 1.6.0 contains for you:
- 3 Skulls of the Toltecs
- Eye of the Beholder
- Eye of the Beholder II: The Legend of Darkmoon
- Hopkins FBI
- Tony Tough and the Night of Roasted Moths
- The Journeyman Project: Pegasus Prime
Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT-32 emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle. We have also added Belarusian, Finnish and Galician translations to our GUI.