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    <id>https://www.scummvm.org/</id>
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    <title type="text">ScummVM news</title>
    <subtitle type="html">
        <![CDATA[ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&amp;2 by AdventureSoft, Beneath a Steel Sky and Broken Sword I &amp; II by Revolution, and many more.]]>
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    <icon>https://www.scummvm.org/favicon.ico</icon>
    <author>
        <name>ScummVM team</name>
        <uri>https://www.scummvm.org//</uri>
    </author>
    <updated>2026-03-28T19:07:32Z</updated>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-03-28</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260328" />
        <updated>2026-03-28T19:07:32Z</updated>
        <published>2026-03-28T19:07:32Z</published>
        <title type="html">ScummVM 2026.2.0 &quot;Railmonicon&quot; sees the light</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster.&lt;/p&gt;
&lt;p&gt;Let&#039;s talk about the release scope. Three months have passed, but the amount of new features is &lt;em&gt;very&lt;/em&gt; noticeable.&lt;/p&gt;
&lt;h2&gt;Newly Supported Games:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Necronomicon: The Dawning of Darkness&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol 2: Drug Wars&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Last Bounty Hunter&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog McCree&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog II: The Lost Gold&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Space Pirates&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Who Shot Johnny Rock?&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Besides these newly supported games, which come from two new engines, we improved PC Speaker emulation, support multiselect (with Shift/Ctrl keys) in the Launcher, made our internal Help system more noticeable by adding buttons “Help” to several dialogs, and made several improvements to make the lives of our GUI translation team easier.&lt;/p&gt;
&lt;p&gt;Regarding improvements to specific engines and games, the notable changes are: music support to Atari ST releases of &lt;em&gt;Elvira 1&lt;/em&gt;, &lt;em&gt;Elvira 2&lt;/em&gt;, I,  and MIDI music for &lt;em&gt;Ripley&#039;s Believe It or Not!: The Riddle of Master Lu&lt;/em&gt;. After intensive testing, we improved the overall stability of &lt;em&gt;Hodj&#039;n&#039;Podj&lt;/em&gt;, &lt;em&gt;Might and Magic: Book One - Secret of the Inner Sanctum&lt;/em&gt;, &lt;em&gt;Myst III: Exile&lt;/em&gt;, &lt;em&gt;Pilots Brothers 3D&lt;/em&gt; and &lt;em&gt;3D-2&lt;/em&gt;, &lt;em&gt;The Lost Files of Sherlock Holmes: Case of the Rose Tattoo&lt;/em&gt;, &lt;em&gt;Nathan&#039;s Second Chance&lt;/em&gt;, &lt;em&gt;Broken Sword II: The Smoking Mirror&lt;/em&gt;, &lt;em&gt;Discworld 1&lt;/em&gt; and numerous WAGE engine-based games.&lt;/p&gt;
&lt;p&gt;For the platform-specific fixes, &lt;em&gt;Broken Sword 1&lt;/em&gt; plays better on big-endian systems such as PS3, Wii, and OSXPPC. The Atari port has some handcrafted optimizations in the SCUMM engine. On iOS, we now support Text-to-Speech, and there is better support for external MIDI devices.&lt;/p&gt;
&lt;p&gt;These are only the highlights of the release; the &lt;a href=&quot;https://downloads.scummvm.org/frs/scummvm/2026.2.0/ReleaseNotes.html&quot;&gt;release notes&lt;/a&gt; contain the full list.&lt;/p&gt;
&lt;p&gt;Since this is our first release in the new format, the number of ports ready on day one is limited. Please be patient with us when looking for your specific platform updates. You will find them on &lt;a href=&quot;https://www.scummvm.org/downloads/&quot;&gt;our downloads page&lt;/a&gt;. The &lt;a href=&quot;https://apps.apple.com/us/app/scummvm/id6446184412&quot;&gt;iOS version Store&lt;/a&gt; and the &lt;a href=&quot;https://play.google.com/store/apps/details?id=org.scummvm.scummvm&quot;&gt;Android versions&lt;/a&gt; should soon be available in their respective platform&#039;s app stores.&lt;/p&gt;</content>
                <author>
            <name>sev</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-03-05</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260305" />
        <updated>2026-03-05T16:55:55Z</updated>
        <published>2026-03-05T16:55:55Z</published>
        <title type="html">Howdy Stranger! We need your help...</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;Yippee-ki-yay! The ScummVM Team is pleased to announce support for the DOS versions of the following titles created by American Laser Games:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Crime Patrol 2: Drug Wars&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Last Bounty Hunter&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog McCree&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mad Dog II: The Lost Gold&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Space Pirates&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Who Shot Johnny Rock?&lt;/em&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Grab your game CD (only DOS versions are supported currently), the &lt;a href=&quot;https://buildbot.scummvm.org/#/dailybuilds&quot;&gt;daily build&lt;/a&gt;, shoot some baddies before they shoot you, and report any bugs you might encounter on your adventures.&lt;/p&gt;
&lt;p&gt;Or, if you don’t have any of those games but still want in on the fun, try one of the &lt;a href=&quot;https://www.scummvm.org/demos&quot;&gt;demos&lt;/a&gt; available.&lt;/p&gt;
&lt;p&gt;Before you start your test run, we encourage you to read through our &lt;a href=&quot;http://wiki.scummvm.org/index.php/Release_Testing&quot;&gt;testing guidelines&lt;/a&gt;, and please take some &lt;a href=&quot;http://wiki.scummvm.org/index.php/Screenshots&quot;&gt;screenshots&lt;/a&gt; along the way.&lt;/p&gt;
&lt;p&gt;And if the bunch of lawless villains always draw their six-shooters before you do, call the sheriff (or check the &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=ALG#Debugger&quot;&gt;wiki page&lt;/a&gt; to find out how to cheat your way through).&lt;/p&gt;</content>
                <author>
            <name>dckone</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-03-02</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260302" />
        <updated>2026-03-02T22:58:06Z</updated>
        <published>2026-03-02T22:58:06Z</published>
        <title type="html">Necronomicon adventure comes to ScummVM</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;Ancient evil stirs, the grim times approaching. And it&#039;s up to you, our brave investigator, to explore a haunted mansion and unravel the terrifying secrets of the Necronomicon before darkness consumes the world.&lt;/p&gt;
&lt;p&gt;The ScummVM Team is pleased to announce full support for &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=Necronomicon:_The_Dawning_of_Darkness&quot;&gt;&lt;em&gt;Necronomicon: The Dawning of Darkness&lt;/em&gt;&lt;/a&gt;. This &lt;em&gt;Cryo Interactive&lt;/em&gt; adventure from 2001 draws deep from the well of H.P. Lovecraft&#039;s works, casting players into creeping madness.&lt;/p&gt;
&lt;p&gt;Grab your portion of the &lt;a href=&quot;https://buildbot.scummvm.org/#/dailybuilds&quot;&gt;ScummVM daily build&lt;/a&gt;, prepare your copy of the game (or get it from &lt;a href=&quot;https://store.steampowered.com/app/302390/Necronomicon_The_Dawning_of_Darkness/&quot;&gt;Steam&lt;/a&gt;, roll up your sleeves, and dive into the unknown depths of this game.&lt;/p&gt;
&lt;p&gt;And if you encounter any oddities (but not mishaps), please be kind to submit your bug report to &lt;a href=&quot;https://bugs.scummvm.org&quot;&gt;our tracker&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Also, we are looking for some dedicated testers to help us complete development of another game on the same engine, &lt;em&gt;The Cameron Files: The Secret at Loch Ness&lt;/em&gt;. We need someone who would repeatedly and patiently replay this game. If you are willing to help, please drop by our &lt;a href=&quot;https://discord.gg/4cDsMNtcpG&quot;&gt;Discord Server&lt;/a&gt; and talk to the devs.&lt;/p&gt;</content>
                <author>
            <name>whoozle</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-02-20</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260220" />
        <updated>2026-02-20T14:00:33Z</updated>
        <published>2026-02-20T14:00:33Z</published>
        <title type="html">ScummVM has been accepted to the Google Summer of Code 2026</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;This year we are also coming with the good news: We&#039;ve been accepted again to the &lt;a href=&quot;https://summerofcode.withgoogle.com&quot;&gt;Google Summer of Code&lt;/a&gt; program!&lt;/p&gt;
&lt;p&gt;So, if you love Adventure games or RPGs and would like to spend your summer with our cool team, we look forward to your application and participation.&lt;/p&gt;
&lt;p&gt;Fear not—we will provide enough handholding, explanations, and support if you can dedicate time to coding on our project, are an open-minded developer ready to learn, and do not hesitate to ask any questions. We&#039;ve been doing GSoC for the last 19 years (can&#039;t believe it!), so we know the drill.&lt;/p&gt;
&lt;p&gt;A list of suggested projects can be found on &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=Summer_of_Code/GSoC_Ideas_2026&quot;&gt;this page&lt;/a&gt;. If you have your own idea, we will gladly evaluate it. For example, this happened in 2023 with the &lt;a href=&quot;https://blogs.scummvm.org/hax0kartik/&quot;&gt;Crab engine&lt;/a&gt; which is now fully supported. The required information for your application for our project is listed on &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=GSoC_Application&quot;&gt;our Wiki&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;To give you a nice boost, we have put together an impressive amount of information on the &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=Summer_of_Code&quot;&gt;Google Summer of Code miniportal&lt;/a&gt;. So you can learn all the ins and outs of the process. But indeed, you need to start by joining our &lt;a href=&quot;https://discord.gg/4cDsMNtcpG&quot;&gt;Discord server&lt;/a&gt; and follow the #scummvm-gsoc channel where you can engage with our mentors and the rest of the team.&lt;/p&gt;
&lt;p&gt;We are looking forward to your fine application and participation!&lt;/p&gt;</content>
                <author>
            <name>sev</name>
        </author>
            </entry>
                                    
    <entry xml:lang="en">
        <id>https://www.scummvm.org/news/archive/#2026-01-31</id>
        <link rel="alternate" href="https://www.scummvm.org/news/20260131" />
        <updated>2026-01-31T12:40:35Z</updated>
        <published>2026-01-31T12:40:35Z</published>
        <title type="html">ScummVM 2026.1.0 &quot;Like a Version&quot; is finally released</title>
        <content type="html" xml:base="https://www.scummvm.org/">&lt;p&gt;Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on &lt;a href=&quot;https://www.patreon.com/posts/new-milestone-in-149535385&quot;&gt;sev’s blog&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, &lt;em&gt;SLUDGE&lt;/em&gt; and &lt;em&gt;WAGE&lt;/em&gt; are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles.&lt;/p&gt;
&lt;h2&gt;Newly Supported Games:&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;em&gt;Dark Seed&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;God of Thunder&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Adventures of Willy Beamish&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Heart of China&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Nancy Drew: Secret of the Scarlet Hand&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Nancy Drew: Ghost Dogs of Moon Lake&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Ripley&#039;s Believe It or Not!: The Riddle of Master Lu&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Little Longnose&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Pilot Brothers 3: Back Side of the Earth&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Pilot Brothers 3D. The Case of Garden Pests&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Pilot Brothers 3D-2. Kennel Club Secrets&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Features of National Fishing&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mom Don&#039;t Worry&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Dog-n-cat: In the Footsteps of Unprecedented Beasts&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Dog-n-cat: Island of Dr Ratiarty&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Out of this World (Another World)&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;SLUDGE-based games&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Adibou 2: Nature &amp; Sciences&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;WAGE-based games&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Penumbra: Overture&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Tex Murphy: Martian Memorandum&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Mort&amp;Phil: A Movie Adventure (Special Edition)&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Trick or Treat&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Hodj &#039;n&#039; Podj&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;em&gt;The Last Express&lt;/em&gt;
And probably various other games…&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Apart from the games and engines, two very noticeable features are the massive improvement of Keymapper and Text-to-Speech. We ran a successful Google Summer of Code last year - &lt;a href=&quot;https://blogs.scummvm.org/ellen/&quot;&gt;Ellen Moon (ellen)&lt;/a&gt; worked on TTS and &lt;a href=&quot;https://blogs.scummvm.org/prime/&quot;&gt;Aun Noman (Prime)&lt;/a&gt; added keymapper support to a &lt;a href=&quot;https://wiki.scummvm.org/index.php?title=Keymapper_and_TTS_status&quot;&gt;huge amount of games&lt;/a&gt;. TTS is currently limited to desktops (Win/Lin/Mac), but we are working on support on the mobile platforms.&lt;/p&gt;
&lt;p&gt;As usual, we have added support for more localizations - we love them! We also squashed a number of nasty bugs - we do not love them so much.&lt;/p&gt;
&lt;h2&gt;Engines and Games Improvements&lt;/h2&gt;
&lt;p&gt;The &lt;em&gt;Private Eye&lt;/em&gt; engine got a major sound subsystem update, in addition to support for external subtitles. The &lt;em&gt;SCUMM&lt;/em&gt; engine had a significant overhaul, and it now supports the original in-game GUI for DOS, Macintosh and Windows. The &lt;em&gt;Humongous Entertainment&lt;/em&gt; subengine was fully revisited with practically impeccable compatibility, thanks to the efforts of Bosca. The &lt;em&gt;Stark&lt;/em&gt; engine for &lt;em&gt;The Longest Journey&lt;/em&gt; now has much better compatibility with graphics cards. The &lt;em&gt;Wintermute&lt;/em&gt; engine is undergoing a complete code review with the game compatibility improving daily. Last but not least, the &lt;em&gt;ZVision&lt;/em&gt; engine, running &lt;em&gt;Zork Nemesis&lt;/em&gt; and &lt;em&gt;Zork: Grand Inquisitor&lt;/em&gt; has acquired widescreen support, better sound, and better panorama rendering, upgrading your game experience to a new level all thanks to the work of Thomas N McEwan, who joined our team last year.&lt;/p&gt;
&lt;h2&gt;Platforms&lt;/h2&gt;
&lt;p&gt;On the subject of platform support, we now optionally support building with SDL3, support scaling shaders for 3D games, and significant upgrades for the Android, iOS and Atari ports.&lt;/p&gt;
&lt;hr /&gt;
&lt;p&gt;The full &lt;a href=&quot;https://downloads.scummvm.org/frs/scummvm/2026.1.0/ReleaseNotes.html&quot;&gt;release notes&lt;/a&gt; contain a comprehensive summary of the changes and enhancements.&lt;/p&gt;
&lt;p&gt;On &lt;a href=&quot;https://www.scummvm.org/downloads/&quot;&gt;our downloads page&lt;/a&gt;, you can find the downloads for various platforms. The iOS version is available in the &lt;a href=&quot;https://apps.apple.com/us/app/scummvm/id6446184412&quot;&gt;Apple App Store&lt;/a&gt; and the Android versions should soon be available in the &lt;a href=&quot;https://play.google.com/store/apps/details?id=org.scummvm.scummvm&quot;&gt;Google Play Store&lt;/a&gt;. If you are using Windows, macOS, or either the Ubuntu Snap or Flatpak packages, the automatic updater will assist you in updating to ScummVM 2026.1.0.&lt;/p&gt;
&lt;p&gt;A final point, if you encounter any unrecognized &lt;em&gt;SLUDGE&lt;/em&gt; or &lt;em&gt;WAGE&lt;/em&gt; engine games which we are not currently aware of, please let us know. You can either do this by filing a bug at bugs.scummvm.org or by chatting to us on Discord at &lt;a href=&quot;https://discord.gg/4cDsMNtcpG&quot;&gt;https://discord.gg/4cDsMNtcpG&lt;/a&gt;. Happy gaming!&lt;/p&gt;</content>
                <author>
            <name>sev</name>
        </author>
            </entry>
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