Official ports
Some additional links for ports that have been merged into our SVN
Information about the PocketScumm port.
News and information about the PalmOS port.
Information about the GP32 port.
Unofficial ports
There are a few unofficial ports of ScummVM floating around. Usually we prefer to merge any ports into our official
SVN, but for the following this has not (yet) happened for various reasons. Note that the ScummVM team does not endorse
any of these ports. We did not test them, and we do not guarantee that they work properly. Use at your own risk!
Homepage of the 68k/WarpOS port of ScummVM for the Amiga. Requires 020+ and AGA chipset or RTG Zorro card
An archive of older Amiga ports of ScummVM
Another (older) port to RISC OS. It's extremly dated (based on ScummVM 0.1.0).
Libraries & Technologies
The following lists some libraries and technologies ScummVM makes use of
(depending on which system your run it and which configuration is chosen).
SDL (Simple DirectMedia Layer) is a cross-platform multimedia
library, and used by the primary backend of ScummVM.
MAD is a high-quality MPEG (MP3) audio decoder. ScummVM
optionally supports playback of CD tracks and other audio data
encoded using MP3.
Ogg Vorbis is a fully open, non-proprietary,
patent-and-royalty-free, general-purpose compressed audio
format. ScummVM optionally supports playback of CD tracks and
other audio data encoded using Ogg Vorbis.
FLAC stands for Free Lossless Audio Codec. Grossly
oversimplified, FLAC is similar to MP3, but lossless, meaning
that audio is compressed in FLAC without any loss in quality.
ScummVM optionally supports playback of CD tracks and other
audio data encoded using FLAC.
libmpeg2 is a free library for decoding mpeg-2 and mpeg-1
video streams. ScummVM optionally supports playback of
converted cutscenes in the Broken Sword games using libmpeg2.
Scale2x is a real-time graphics effect able to increase the
size of small bitmaps guessing the missing pixels without
blurring the images. ScummVM optionally supports enlarging the
game graphics using this scaler.
2xSaI is another real-time graphics scaler, and one of the oldest
out there, too. ScummVM optionally supports enlarging the
game graphics using this scaler.
The hq2x/3x/4x filters form a family of fast, high-quality
magnification filters. ScummVM optionally supports enlarging
the game graphics using these scaler.
Other sites of interest
The following are links to sites that provide news and help on retro-gaming or are otherwise of interest.
VOGONS is a large forum site, offering supports and tips for people
who need help running older classic games on their modern computers
and operating systems. If you want to play a game that ScummVM
doesn't support, this is the place to ask for help!
MixNmojo is one of the longest running, and definitely largest,
LucasArts sites out there. If your looking for information, hints,
news... or even just a place to hang... with hosted and partnered
sites catering for everything, the International House of Mojo
should be your very first stop.
DoubleFine is the company of the lovable Tim Schafer, the genius
behind some of the best of the worst gags and games in LucasArts
history. Go buy Psychonauts, their new game. Because if you don't,
the rats will get you and eat your family, computer and house. And
poop everywhere.
Revolution Software are the people behind such wonderful titles as
Beneath a Steel Sky and the Broken Sword series of games. Revolution
have provided us with the source code to some of these games so that
we can add support for them, and allowed us to release BASS as
freeware. Thanks guys!
ScummLinux allows you to play your favorite ScummVM-supported games
anywhere; just boot the CD, choose a game, and enjoy. It supports
all the soundcards supported by the Linux kernel and TV-Out for some
graphics cards, so you can even play on a television set.
Other classic game engine open source projects
The following are links to other classic game engine open source projects similar to ScummVM.
Know any other classic game projects that should be linked here?
Let me know!
The FreeSCI project is an attempt to create a portable
interpreter written for Sierra On-Line's SCI game system. This
engine was used in such games as: King's Quest IV, Leisure
Suit Larry III, Space Quest III, and many more.
XU4 is the recreation of Ultima IV - Quest of the Avatar.
Nuvie, pronounced 'New-Vee' is an open sourced game engine for
playing Origin's games Ultima 6, Martian Dreams and Savage
Empire on modern operating systems.
Exult is the recreation of the Ultima VII engine used in The
Black Gate and The Serpent Isle.
Pentagram is a project aiming to create an Ultima 8 engine for use on modern operating systems.
Technical information about SCUMM and other engines
SCUMM is a complex system that grew over many years. Understanding it can
be quite difficult at times. Luckily there are some sites that provide you
with a bunch of information about SCUMM; here are some of them.
Information on the file format used by SCUMM five and six.
Contains lots of information about all SCUMM games, links to demos and
utilities, some documents on SCUMM internals and other useful things.
Information and discussion on resource formats used in LucasArts games.
Information and discussion on the Sierra interpreters and games.
Large amounts of information surrounding Sierra's AGI system
and home of the NAGI AGI interpreter.
GUI frontends for ScummVM
Although ScummVM now includes a basic graphical user interface for adding and configuring basic game options, it is new and fairly
incomplete. For those whom are not comfortable using the command line to access the more advanced options, here are some other
GUI frontends for ScummVM.